Andrea AC-155 USB-C On-Ear Stereo Classroom Headset

Andrea AC-155 USB-C On-Ear Stereo Classroom Headset

$18.95
Sale price  $18.95 Regular price 
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Andrea AC-155 USB-C On-Ear Stereo Classroom Headset

Andrea AC-155 USB-C On-Ear Stereo Classroom Headset

$18.95
Sale price  $18.95 Regular price 

The Andrea AC-155 USB-C On-Ear Stereo Headset is designed to provide students with clear audio, reliable communication, and all-day comfort in educational environments. Featuring a noise-canceling microphone, high-quality stereo sound, and simple in-line controls, it supports a wide range of classroom and STEM learning activities.

With a USB-C connection and included USB-A adapter, the AC-155 works seamlessly with modern and legacy devices. Its durable construction, adjustable fit, and extra-long cable make it a practical solution for schools, libraries, makerspaces, and computer labs.

Why Educators Use It

Clear communication and dependable audio are essential for digital learning, coding instruction, virtual collaboration, and multimedia projects. The AC-155 helps students stay focused and engaged while providing schools with a durable headset solution designed for daily classroom use.

Key Features

  • Noise-canceling microphone helps reduce background distractions during lessons and online collaboration.
  • 40mm stereo speakers deliver clear, balanced sound for educational content and multimedia learning.
  • USB-C connectivity with included USB-A adapter supports a wide range of devices.
  • Adjustable headband provides a comfortable fit for students of different ages.
  • Soft leatherette ear cushions are easy to clean and help reduce ambient noise.
  • In-line controls allow quick volume adjustments and microphone or speaker muting.
  • Extra-long 7-foot cable offers flexibility for classroom workstations and shared learning spaces.

Classroom Applications

  • Online learning, virtual classrooms, and video conferencing.
  • Computer labs, STEM programs, and coding instruction.
  • Language learning, literacy interventions, and testing environments.
  • Digital media creation, podcasts, and multimedia projects.
  • Library workstations and independent learning centers.

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